Chapter 32: This game seems a bit abstract?
Chapter 32: This game seems a bit abstract?
As Dazhuang said, compared to Uncle Bennett in "Getting Over It," there is also Isaac in "The Binding of Isaac."
The art style of this Human: Fall Flat game has actually improved somewhat.
"However, why does this game feel a bit abstract?"
As Dazhuang downloaded the game, he addressed the viewers in the live chat:
"Compared to the art style of this game, the previous Claypot Superman and the basement autistic kid are all quite normal."
"Why are the character models so abstract in this game?"
The game isn't very large, but it has quite a few in-game maps.
This time, Shen Huaizhou included more than a dozen maps at the start of the game.
Even maps that were developed in the mid-to-late game were randomly selected and included.
The game had already downloaded while Dazhuang was talking.
However, as soon as the game started, the rudimentary UI interface typical of insomnia games was right in front of me.
The words "humanity has been utterly defeated" are laid bare before us.
A soft, white little man is falling continuously from the sky.
The art style is a bit abstract though...
The game menu is also very simple. Click "Start Game" and you'll find local play and online multiplayer options.
Upon entering the game—
A retro vibe immediately hits you.
In the Donghuang game market, under the long-term condition of light pollution, the first map in which humanity was utterly defeated.
It instantly brought Dazhuang's mind back to the years when he first started playing games.
only--
"Holy crap—what the hell is that?"
Da Zhuang was very surprised. He was controlling this thing. What was it?
"This character has no model at all! Is it made entirely of clay?"
The characters are so limp and lifeless, the modeling is so abstract—no, this game doesn't even have character models!
It even appears to have no physical volume!
Such an abstract design naturally elicited countless bursts of laughter from viewers watching the live stream!
[Pfft! Does this game even have a physics engine? How dare they put a physics tag on the game?]
[So fun! It's obviously abstract.]
Could it be that abstraction is the first choice for insomnia games?
[I feel so immersed in the role; I'm currently sprawled out on the sofa like this.]
[There's an online mode? Dazhuang, why don't you invite Taozi, A-ge, and the others to play together?]
[Each generation is more abstract than the last; this insomnia game is probably taking abstraction to its extreme.]
[Damn, how do you play this game?]
The key point is that this game is already 3-4 GB in size, which is really small compared to other games.
I think the designer is definitely going to pull something out of this game.
I'll watch the streamer play it first, and then I'll decide whether to buy it.
If the comments section could display facial expressions, the viewers' faces would definitely be incredibly distorted right now.
Meanwhile, Dazhuang had already entered a terrible game.
The initial level is extremely rudimentary, simply instructing players to use the AWSD keys on a computer for control.
Having become so familiar with the place, they were even too lazy to pick up the teaching aids on the ground.
The left hand grabs, the right hand pinches; with a grab and a pinch, you turn on the button and easily pass the first level.
The result was that, without hesitation—
The second level is here!
As the little puppet descended from the sky, the train in the second level was completely stuck.
The train's obstacles are far more complex than the first obstacle, the mansion.
Don't be fooled by the fact that there's a train carriage leaning against the wall inside the first room.
There was also a yellow trash can blocking a door.
Chen Dazhuang got ready and pulled the yellow trash can over.
Trying to climb up!
result--
Because I didn't pay attention to the controls in the first level, I couldn't climb up the trash can no matter how hard I tried, even with both hands gripping it!
[Pfft! See? Serves you right for not watching the controls; you've twisted into a pretzel.]
[Zhuang Ge's actions are exactly like what I do when I'm working the 8 AM shift.]
[Quickly call Peach to join your team! I want to see you two drag each other off the train!]
To be honest, Dazhuang was a bit confused at this point.
This rubbish physics engine is so bad, I'm stuck on this level for ages.
In the scene, the white, clay-like character plops down on the stairs.
He looks rather dull.
With his left hand, he was dragging the train tracks, pulling it directly to one side.
result!
The next second, as his hand loosened, the momentum couldn't be reversed in time, and he fell straight down from there.
That would be one thing, but the way the little figure fell was extremely bizarre.
Those two hands were limp and kept swinging back and forth.
Da Zhuang was stunned: "Holy crap..."
"Isn't this the UI screen?"
He now understood why the background of the UI was a scene of a soft, squishy little man falling from the sky.
So, they were waiting for me here all along?
As he spoke, the little man landed back where he had just fallen.
It was still two train carriages, one in front of the other.
The former are on the track and can pull each other.
However, the latter blocked the gate tightly.
Dazhuang tried to move the front carriage to the left, and the little figure followed to the left, but the little figure couldn't climb up.
And so, they tried to get the little guy to pull the carriage to the right and climb up the stairs to the top of the carriage.
Try again to pull open the carriage blocking the door from the back.
however--
The little doll's hand was clinging to the carriage, with a sheer cliff below.
Besides, no matter how Chen Dazhuang tried to grab the carriage with his right hand, the little doll still couldn't climb up.
"Holy crap—??"
That's it, if I let go, I'll fall and go back to where I started.
If you don't loosen it, it will stick directly to the carriage and become impossible to move forward.
Da Zhuang was completely stunned:
"Is this game getting involved with train carriages?"
"Ugh! I'm going to play the tutorial for the first level!"
……
At the same time.
Off-camera, Zhu Ji also invited a few friends over and started playing.
Inside the voice chat room:
"Alright, guys! I've heard about this game before. Watch me carry you guys, okay?"
"Brother Zhu, don't be too certain. Let me see how to get through this level first..."
"Hey, is there any wall I can grab onto?"
In the scene, Zhu Ji is controlling a little character, trying to climb the wall.
On the other side, someone was trying to grab a corner of the train carriage.
At that very moment.
Zhu Ji finally managed to get a hold of the wall, but the next second!
"Look, I've climbed up! Damn! Guantian, hurry up... Hey hey hey?! Who's pulling my leg?!"
In the scene, another little figure landed directly at Zhu Ji's feet, in a panic.
He grabbed Zhu Ji's little butt.
The two little figures instantly became entangled and fell off the wall like a lump of soft mud.
With a thud, they both fell to the ground.
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